Inside a beautiful prison for telepaths, every thought can betray you, and every choice can get you killed.
Welcome to Brightside, a peaceful mountaintop town where privacy doesn't exist. Everyone here is a Thought Thief, a telepath locked away because the world is afraid of what they can hear.
You're Becky, trapped among people who know when you lie, sense what you hide, and may already be planning your death. Choose who to trust. Decide which thoughts to reveal. Risk an escape through a system built to see rebellion coming.
Most paths end in betrayal, capture, or worse. Only one leads beyond Brightside.
Perfect for fans of interactive horror, gamebooks, and pick-your-path adventures, where every choice could be your last.
Set in the world of Mark Tullius's psychological thriller Brightside. Can you keep one secret long enough to survive? Book 2 in the Try Not to Die series.
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